Hannah's Participation in Occupation Blog
This blog is part of the Occupational Therapy course, Participation in Occupation. The posts will cover course material and topics discussed in class.
Monday, 17 October 2011
Participation in Occupation 2
Here is a link to my new blog fooooooood. It's about my cooking experiences for Participation in Occupation 2. Enjoy!
Wednesday, 18 May 2011
Tutorial Seven: Linking to blogs of interest and exchanging comments
Here are 5 links to tome Occupational Therapy related blogs:
Kirsty’s Participation in Occupation 1 Blog
Kirsty’s Participation in Occupation 1 Blog
Hannah P said...
Hey Kirsty, these videos were great. Good choices. They really help understand dementia more and what it's like living with it. :)
Tutorial Six: The internet and online communities
http://www.facebook.com/ - The most popular of online communities at the moment. It allows people to find others from all around the world and communicate through email, chat, messaging, and sharing videos and pictures on each other’s profiles. Facebook is a very interactive site. People are on it all the time updating statuses, liking other people’s statuses, and checking out new photo’s that people have been tagged in. People can contribute to the site by posting videos of interest, liking pages dedicated to certain topics or people, and by uploading photos. Facebook also has a chat function for people to communicate quickly when both people are online. There is a huge range of games that people can choose to play, and also various quizzes to do for fun.
http://www.myspace.com/ - Myspace is a more themed online community. It has a lot of focus on music and supports a lot of new up and coming bands. Similar to Facebook it lets people communicate from all over the world via messaging and similar methods. Myspace is also very interactive in that people can be seen when they are online and can engage in chat, they can upload videos of their choice and comment on other peoples’ opinions and points of interest. Like I said before, Myspace has a large focus on music so their homepage usually has new posts about concerts and upcoming gigs.
http://www.skype.com/intl/en/welcomeback/ - Skype is a video calling program that connects people from various places to have conversations with or without the video function. It is free to call computer to computer but you can also pay a small amount to be able to call landlines and mobiles from your computer. Skype is not very interactive. It is generally used for specific calls and calls often prearranged. It does have a chat function which I use sometimes when overseas calls fail.
Tutorial Four: Video Production Sessions
For this tutorial we were put into small groups of about four people. We were to come up with a story board covering the topic of overcoming an adversity. Our group thought long and hard about this and came up with an interesting story line. Prior to this tutorial we had familiarised ourselves with the video cameras by videoing things around campus that portrayed a letter from the alphabet. When it came time to shoot the short film we had to decide what parts each person in the group would play and how we would coreograph each scene. I was the director so I did all the camerawork. We had a main character played by Dave and in the last shot we all joined in. The video is about Peter (Dave) who wakes up late on the morning of his exam. He runs around frantically trying to find the room and get there on time but he’s too late. He needs to find a solution to this problem so he walks down the hall and turns on the fire alarm. The students that were already in the exam had to evacuate so Peter joined in with them like he’d been there the whole time. Enjoy watching it J
Tutorial Two: Digital Imaging
In this tutorial we were expected to create our own Flickr accounts and upload photos to create a photo badge for our blog (on the right up the top of the screen). We familiarised ourselves with using a tripod and a digital camera by taking photos around campus.
Here are some examples of hardware and software used to store, transfer, and manipulate digital images:
Hardware
· Digital cameras
· Phone cameras
· Motion picture recorders
· Web cams
· Memory cards (SD, xD, MSD)
· USB sticks/pen drives
· CD’s
· DVD’s
· External hard drives
“A new technology is rarely superior to an old one in every feature” – on digital camera technology.
In school I did photography as one of my art choices. I worked with both old style SLR and new SLR cameras. The old style works with the traditional black and white film where you process and develop each photo in a dark room. The new camera was more technical, automatic, and the photos went straight onto a computer to be edited and printed. Working with the traditional film style camera I had to work more on getting the focus perfect, making sure the lighting worked in relation to the subject, and then all the technical work that goes into developing each photo. It took a lot more work but I found that I preferred the look that the traditional camera had. It wasn’t automatic so not every photo was perfect, but they each had their own look; each had their own thing to say. I found this was missing when I changed over to the automatic camera. It had a lot more features, it took clearer pictures with less effort, and they didn’t take as much time to develop, but the pictures weren’t necessarily better than those on the traditional film camera. I agree with the above statement, that a new technology is rarely superior to an old one in every feature.
With image capturing and sharing being so prevalent today, there are many ethical issues that come with it. An example of this is peoples personal photos can be leaked onto the internet for everyone to see without them either knowing or agreeing to it. Photo’s that are sent between mobile phones can easily be accessed online because they are stored in an online account that many people don’t know about. It can be an embarrasing thing when private photos sent between two people privately are exposed out in the public. Another issue that arises with images being freely shared on the internet on such sites as Facebook, Flicker, Myspace and others, is that people can take those photo’s of you and edit them inappropriately and use them against you. Images can also be used for fraud.
Digital images are being used widely in occupational therapy practice. They are used when doing a home assessment for a housing modifications; to show family members their loved one’s progress; for educational purposes for people with a mental disability; or for assessments.
Tutorial One: Information Technology and Ethical Issues
IT devices that I feel comfortable using are:
- Ipod’s
- Mobile phones
- Cameras
- Laptops
- Computers
- Televisions
- Mp3 players
- Voice recorders
These devices listed above are very commonplace today. I have used most of these in school since the very beginning, and have seen them develop and improve through the years. Digital cameras used to be big and chunky, with photo’s being recorded onto floppy discs. This has changed now to much more compact cameras, also very large and very technical cameras, with photo’s being recorded onto small memory chips called xD, MSD or SD cards. I feel comfortable using these devices because I have kept up with the changes when they happened; although, I am not so comfortable with the very high-tech cameras or mobile phones. I haven’t had the need to have such intense technology so I haven’t had much opportunity to get to know how to use them.
In my Fieldwork One placement I was in a community setting based at the hospital. The hospital has a very large database and network available to all the staff at the hospital. In my first week of placement I, along with other temporary staff members, had to do a short computing course to learn how to use the database and network. Some of the functions on this were email, event notifications, notifications for jobs not hospital related and more. In my Fieldwork Two placement there was a computer that one of the clients used to play games on. They also had a ‘yes’ and ‘no’ button pad for the clients to use when being asked questions.
Information is so easily shared and accessed on the internet that we are sometimes careless with our own personal information. Websites ask for all sorts of information like credit card numbers, addresses, phone numbers, date of birth, full names etc. It is easy to think that this information is private on the internet with all the security notices and confidentiality agreements that are around, but with the right knowledge of how to work the system, anyone could access our information for inappropriate purposes. Photos are shared so freely on social networking sites which makes it so easy for other people to access them who don’t have any reason to. Mobile phones are sometimes misused through text bullying and other forms of inappropriate communication. I remember when mobile phones were still a new thing and there were posters throughout school warning against text bullies. I think some people are too liberal with giving out their personal information. Most of the time, luckily, there is no consequence. But there are some cases where people have got into trouble around misuse of technology.
“Intellectual property (IP) refers to creations of the mind: inventions, literary and artistic works, and symbols, names, images, and designs used in commerce.” (www.wipo.int)
According to Wikipedia social justice “generally refers to the idea of creating a society or institution that is based on the principles of equality and solidarity, that understands and values human rights, and that recognizes the dignity of every human being.”
Informed consent is about being fully informed about whatever procedures or actions are happening with or to the client. According to the Rights of Consumers and Duties of Providers Right 1, people have the right to make an informed choice and give informed consent. This is very important within the health sector so that people know what procedures may be happening to them, what medication they are taking and why and what side effects there are, and so that people are able to choose for themselves what treatment they would like after being given all the choices available.
Works Cited
ICT (Information and Communications Technology). (2005-2011). Retrieved March 25, 2011, from The Tech Terms Computer Dictionary: www.techterms.com
Information Technology. (2011). Retrieved March 25, 2011, from Entrepreneur: www.entrepreneur.com
Thursday, 12 May 2011
Tutorial Eight: Assistive Technology
Assistive technology or adaptive technology (AT) is an umbrella term that includes assistive, adaptive, and rehabilitative devices for people with disabilities and also includes the process used in selecting, locating, and using them. AT promotes greater independence by enabling people to perform tasks that they were formerly unable to accomplish, or had great difficulty accomplishing, by providing enhancements to or changed methods of interacting with the technology needed to accomplish such tasks. (Assistive Technology, 2011) . Adaptive technology to me is anything technical that helps a person do something that they have trouble doing normally. This could be from dressing themselves, hearing, moving around, and playing sports.
Interactive whiteboards, or Smartboards, are becoming more common in schools and conferences now. They are a great tool to use interactively and physically. The boards are mounted onto the wall and are approximately 170cm x 130cm and 13cm thick. This particular model sits at around $2000. The functions of the smartboards are that various types of media can be played through the smartboard (VCR, document camera, DVD player or other peripherals), you can pick up one of the pens and write over any source including video, you can create, organize and save notes, drawings and screen captures. You can also have an onscreen keyboard, connect with other networked computers, and make use of other tools such as the spotlight and magnifier tools. Here is a video on how to use a smartboard. Click here.
Interactive whiteboards allow students to physically participate in their own learning experience by touching the board and creating various things themselves. There are also games that are specifically designed for interactive whiteboards that involve moving things around or tapping images on the screen for example.
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